Android

Android

Android

Sunday, January 31, 2010

Setup for Install Android SDK

A quick start installation guide to get you up and running with the Google Android Software Development Kit (SDK). This guide will describe how to install the Android SDK and set up your chosen development environments. If you’ haven’t already done so you can download the Android SDK from the link below, then we can get started.

First you'll need to download the Android SDK source files:
( http://code.google.com/android/download.html )

System Requirements
In order to first use the Android SDK code and tools for development you will of course need a suitable environment develop from following operating systems are supported:
  • Windows XP or Vista
  • Mac OS X 10.4.8 or later (x86 only)
  • Linux (tested on Linux Ubuntu Dapper Drake)
Install a suitable development environment such as:
  • Eclipse
  • Eclipse 3.2, 3.3 (Europa)
  • Android Development Tools plugin (optional)

Other development environments or IDEs
  • JDK 5 or JDK 6 (JRE alone is not sufficient)
  • Apache Ant 1.6.5 or later for Linux and Mac, 1.7 or later for Windows
Installing The Android SDK First you will need to download the Android SDK pack .zip archive, once downloaded find a suitable installation location on your machine and extract the zipped files.

Please note: This installation location will be referred to as $SDK_ROOT from now on through this tutorial. Alternatively you can add /tools to your root path which will prevent the need to specify the full path to the tools directory along with enabling you to run Android Debug Bridge (adb) along with other command line tools.

To add /tools:

For Linux


Mac OS X :
In the home directory locate the .bash_profile and locating the PATH variable add the location to your $SDK_ROOT/tools folder.

Windows XP/Vista: 1. Right click on the My Computer icon and select the properties tab.
2. Select the Advanced tab and click the Environment Variables button.
3. In the new dialog box dowble-click on Path (located under System Variables) and type in the full path location to the tools directory.
4. The Android SDK also requires a suitable development environment to work in, here’s the installation guides for each of the supported environments.

Android Eclipse Plugin (ADT) If you choose to use the Eclipse IDE as your Android development environment you will have the opportunity to install and run a plug-in called Android Development Tools. ADT comes with a variety of powerful tools and extensions that will make creating, running and debugging your Android applications much easier and faster.

In order to download and install ADT you will first need to configure an Eclipse remote update, this can achieved via the following steps:
Start Eclipse, then select Help > Software Updates > Find and Install....
In the dialog that appears, select Search for new features to install and press Next.
Press New Remote Site.

In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL: https://dl-ssl.google.com/android/eclipse/.
Press OK.
You should now see the new site added to the search list (and checked).
Press Finish.

In the subsequent Search Results dialog box, select the checkbox for Android Plugin > Eclipse Integration > Android Development Tools and press Next.

Read the license agreement and then select Accept terms of the license agreement, if appropriate.
Press Next.
Press Finish.

The ADT plugin is not signed; you can accept the installation anyway by pressing Install All.
Restart Eclipse.
After restart, update your Eclipse preferences to point to the SDK root directory ($SDK_ROOT):
Select Window > Preferences... to open the Preferences panel. (Mac OS X: Eclipse > Preferences)
Select Android from the left panel.
For the SDK Location in the main panel, press Browse... and find the SDK root directory.
Press Apply, then OK
Updating the ADT Plugin

To update the ADT plugin to the latest version, follow these steps: Select Help > Software Updates > Find and Install....
Select Search for updates of the currently installed features and press Finish.
If any update for ADT is available, select and install.

Alternatively: Select Help > Software Updates > Manage Configuration.
Navigate down the tree and select Android Development Tools
Select Scan for Updates under Available Tasks.Edit the ~/.bash_profile or ~/.bashrc files looking for a line that sets the PATH variable.Add the full path location to your $SDK_ROOT/tools location for the PATH variable. If no PATH line exists you can add the line by typing the following:export PATH=${PATH}:

Google G1 Phone

The HTC Dream (also marketed as T-Mobile G1 in the US and Europe) is an Internet-enabled 3G smartphone with an operating system designed by Google and hardware designed by HTC. It was the first phone to the market that uses the Android mobile device platform. The phone is part of an open standards effort of the Open Handset alliance.                                                                    The HTC Dream was released in the US on 22 October 2008, in the UK on 30 October 2008.As of 2008 in the US, it was priced starting at $129.99 for new and existing T-Mobile customers if purchased with a two-year T-Mobile voice and data plan, and $399 without a contract.




Software application which are alreay there:
* Webkit Browser
* Gmail
* Google Calendar
* Google Map
* You Tube
* Amazon
* Android Market
* Google Docs

Hardware Configuration:
Display: 8.1 cm TFT-LCD flat glass touch-sensitive HVGA screen with 480 X 320 pixel resolution.
CPU: MSM7201A is an ARM-based, dual-core from Qualcomm.
Keyboard: It has a sliding full 5 row QWERTY keyboard with a set of 6 navigation buttons.
Camera: It has a 3.2-megapixel camera with autofocus functionality.
Video: It can play H264, streaming, 3GPP, MPEG4, and 3GP files.
Storage: It has microSD card slot and comes with a 1GB memory card. It has been confirmed to work with capacities up to 16GB.

What is Open Alliance?

The Open Handset Alliance (OHA) is a collection of more than 65 technology companies including hardware manufacturers, mobile carriers, and software developers. Of particular note are the prominent mobile technology companies Motorola, HTC, T-Mobile, and Qualcomm.


The OHA hopes to deliver a better mobile software experience for consumers by providing the platform needed for innovative mobile development at a faster rate and a higher quality without licensing fees for software developers or handset manufacturers. Ultimately the success of Android as a mobile platform will depend largely on the success of OHA partners in releasing desirable handsets and mobile services that encourage the widespread adoption of Android phones. Developers meanwhile have the opportunity to create innovative new mobile applications for Android to encourage more mobile technology companies to become part of the OHA.

In their own words, the OHA represents:

A commitment to openness, a shared vision for the future, and concrete plans to make the vision a reality. To accelerate innovation in mobile and offer consumers a richer, less expensive, and better mobile experience.

More On Open Handset Alliance

Monday, January 25, 2010

History Of Android


In July 2005, Google acquired Android, Inc., a small startup company based in Palo Alto, California, USA.Android's co-founders who went to work at Google included Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at T-Mobile), and Chris White (headed design and interface development at WebTV). At the time, little was known about the functions of Android, Inc. other than that they made software for mobile phones.This began rumors that Google was planning to enter the mobile phone market, although it was unclear what function it might perform in that market.

At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel which they marketed to handset makers and carriers on the premise of providing a flexible, upgradeable system. It was reported that Google had already lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part. More speculation that Google would be entering the mobile-phone market came in December 2006. Reports from the BBC and The Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google-branded handset. More speculation followed reporting that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators.